![]() ![]() Right click elements to disable mirroring per element.Enable mirror modeling from the Edit menu or the main toolbar.Mirror modeling let's you change one side of your model, and updates the other side automatically Added the option to enable a Minecraft player model in the scene as a size reference.Added cube maps to make preview scenes feel more immersive.Added context menus for installed plugins.Start screen with suggested plugin rows.Added the ability to disable plugins temporarily (#1724).Full-screen information about the plugin.Split screen layout with list in sidebar.There are a lot of new features and changes, check it out! Highlights Fixed issue with generating mirror modeling box UV templates.Optimize keybinding saving, fixed potential error.Fixed issue with tab key in variable placeholder field.Fixed GIF recording with unlinked camera.Fixed mesh flipping issue: Flipping a vertex of edge selection of a mesh would not invert the affected faces.Fixed menu navigation issue on touch devices.Fixed #1992 unchanged backups not persistent after second crash (#2003).Fixed #1991 Zombie head does not change rotation when applying a pose.Fixed #1994 Assigning left click for panning messes up UV editor and timeline controlls.Close #1981 Mirror modeling now no longer updates names.Fixed #1976 issue when offsetting mirror editing loop cut.Reloading local plugin does not reload icon and about file.Fixed incorrect location of brush outline in java block/item.Fixed num slider sliding not working on touch screens.Fixed issue with recording high FPS GIFs.Added limit + improved performance of searchable menus.Fixed plugin settings deleting in rare cases.Fixed issue with loading new version plugins in the web app.Fixed issue opening image project in web app.Issue with relative texture paths in bbmodel export. ![]() Fixed graph editor box select selects graph on mouseup.Fixed amend edit can undo other changes after error in function.Fixed #1984 Mesh merge undo does not track hierarchy.Fixed #2002 Issue with loop cut on triangle shape.Added a CDN mirror option, to solve plugins being unavailable in Egypt.Elements now support name flipping (#1982).I will keep this issue open incase it becomes possible to do but I don't expect it any time soon to change. I don't think this is possible either, you can create models or use a addon in Blockbench to create the model then rescale the meshes, however this would also require you to adjust the position as they don't scale up really well as the position stays the same.Īt the moment I don't think there is much I can do regarding this request, most animation things right now are limited to say the least due to GekoLib adding a separate animation file, and mcreator is harder to adapt to this change then if they where to adapt to us, also there is some forge bios in their team so the odds of them adding support for MCreator is really low. Regarding the resizing vanilla entity models. Goldorion has wanted to make a built in animation program for MCreator as this would be really useful for the community however from what I understand what he has said its really complex to make so I am not sure when or if it will happen. Sorry for the late reply, I have been a bit busy with some things.Ĭurrently GekoLib is not supported with MCreator, I have actually talked to them on their get hub and it seems they do not want to add support for single animation models which is what MCreator needs, they said they did not have time to do that. I hope you will be able to help, but nevertheless, you are awesome no matter what you do, and thank you for the previous request! :D To see how you can add custom animations to custom entity models without GeckoLib becouse it's outdated.To see how you can resize vanilla models (I'm particularily interested in a mob that has the same model as a slime, but a different texture, and how you can set it's size).I want to see how you can resize vanilla models, that are in MCreator, and add animations to custom entity models.ĭescribe any new features you want to be added.A lot of people have been wanting to know how to make entity animations, and resize vanilla and custom entity models.That is regarding entity models, I know how to make them in Blockbench, but I want to know how to be able to resize them and add animations. Hi, I've already posted a request here, and you responded and made it a video, and I'm super thankful for that! I've got one more thing that I would like to see, regarding custom entities, and MCreator forums have sadly been unhelpful about it. ![]()
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